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CL - Application Dendi

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Description

Application for :iconcombo-lock: This group seems so awesome, it's like a game c:

Referred by ~Fortranica

-------------------------------------------------------------------------------------------------------------------- ID: #MPC5114

[Data Update] Character Info//

Name: Dendi
Nickname: Denden
Level: 1
Age: 850 (17 human years)
DOB: January 6th
Gender: Female
Race: Pandemonian
Division: Wrath/Sloth

Quote(s):
"I need a smoke"
"Fish are like trees, except they're invisible and move around..."
"Did you just call me a toad?!"
"Why?"

Personality:
Cold | Efficient | Competitive | Stubborn | Paranoid | Lonely

Tainted by her history, she has turned rather stoic and cold. She's slow to trust someone, and has periods of paranoia. Most of it is caused by years of fighting and living for and by herself.

Coming from the Sloth circle, she has her fair share of laziness. Dendi however calls this being efficient.

The stubbornness is also shown in the strong resistance against her inner drive to be the best. This inherited drive is the main cause of pain to her (guilt from siblings' deaths), so she loathes it with a passion. But because it is a large part of her primal being, the passion may cause some self destructive traits. Being a pure Wrathslothian, she's also rather unforgiving, and she'll never forgive herself for killing her siblings. She will however do anything to try stop something similar from happening again.

She definitely suppresses her feelings. Feelings of anger are usually kept bottled up, to the point where she just snaps.

Likes:
Smoking, insects and fish, puzzles, rain, music, water, a peaceful mind and surrounding, Chemistry
Dislikes:
Hot and dry environments, boredom, showing weakness, birds, being mistaken as a kind of humanoid toad, feeling useless, parents, useless kills

Talents:
- Due to her amphibian nature, she can breath under water and on land
- Can blow funny shapes when smoking

Bio:
Deep in the dark, swamp infested jungle of the Wrath/Sloth circle, Dendi was one of many fertilized eggs in a small pond. With a mother that only checked up on them once a year, and only to see if the selection for the best genes was working, it was a struggle for survival. Even before hatching, there was competition. Who could grow fastest? Who would eat the most? The struggle for life continued when the little tadpole-like creatures crawled out of their eggs, into the water.

Still small, the little children could only try their best to not get eaten. It was in this period that Dendi discovered her affinity for poison, being able to digest toxic organisms. Growing larger, the first attacks by friendly fire started. She wasn't the only one with poison abilities, and a race for immunity to toxicity began.

Outgrowing her first stadium, she began to develop the brightly coloured features as a warning sign. Do not eat me, or you'll die... It became an easy way to recognise the weaker ones.

As the years crept by, the pond grew silent. When only a handful of her siblings were left, the rivalry reached its peak. It wasn't just about survival anymore, this was a game and someone had to win. After all, winning equalled being the best child, finally earning Mother's approval.

Sitting on the riverbank, watching her remaining brother convulse, poison dart still sticking out of the soft spot in his neck, it was over. The game of life had ended, and she had won. But at what price? And why? Her soul had grown dark, her hands were covered in blood. Blood just like hers.

It was a dreary day, the same day as previous years, when she showed up. Stepping out of the darkness, her eyes quickly scanned the perimeters. Just as usual, except today would be different.
"Did I do well, Mother?"
But Dendi didn't. It had taken too long, and Mother was not satisfied. Previous batches of children had done better.
It was then that Dendi snapped. The little hope of mother love that had flared up, evaporated when Mother told her she wasn't enough. The sudden guilt of the sibling murder, of all the lives wasted and the mourning for her own innocent soul and mind had angered her, to the point of pure hatred. Why hadn't she done enough? No. It was that woman that hadn't done well. Hadn't raised them properly. It was Mother who was truly toxic to the environment...

Mother was not seen again after that day.

Dendi left the pond and went deeper in the swampy jungle, where she slowly built her own place, enhanced her powers and developed an addiction to smoking, something that kept the regret and pain away.
Stoic she would sit on a tree branch, smoking and only killing a fish when hungry. But something ate at her. It made her restless. She'd had her revenge, she lived in peace, but it felt empty. Had she fought so hard for this?

It was around this time that rumours started to spread, even reaching the darkest corners of the swamp. Rumours about the universes, about something interesting...
She could do something useful. Find the key and prevent a war. Prevent more unnecessary suffering and death.

A new chapter has started...

Trivia:
- Based on poisonous frogs ([link])
- Immune to toxins and other poison
- Has a weak knee due to an old injury

[Log Sequence] Battling//

Contract Availability: Yes, but might have difficulty trusting at first.

Powers:
Poison. There are two forms she can use: gas or liquid. Most gasses are look like a smoke cloud, different in colour. While she can emit these clouds by blowing through either mouth or nose, she prefers to use her pipe. After she has blown one poison into the pipe, the pipe can be waved around, leaving a smoke trail behind. This way, the dispersal is more controlled (though the pipe on its own cannot do anything).

Gas poison:
:bulletwhite: Sight. A dense, white, non-toxic mist is created to blind opponents. Used to either distract them and make an easy kill or to make a quick get-away. Lasts 30 seconds - 1 minute, depending on weather conditions. Wind type or winged creatures can blow the smoke away quite easily.
An easy to use power which doesn't require much. Can be used again after 5 minutes.
:bulletpurple: Smell. A purple smoke that has a nasty odour is spread between her and the enemy to keep them at a distance. While it is not toxic, it can be quite disorientating. Wind types can defend themselves again quite easily by just blowing the smoke away. It can be smelled for up to 5 minutes and can be used again after 10 - 15 minutes. As a side effect she can feel nauseated.
:bulletorange: Stun. An orange smoke is released. When inhaled, it slowly paralyses the victim, making their movement slow and uncoordinated. Effects last 1-2 minutes, depending on physique and health of the affected. This toxin makes her feel tired and gives her headaches. Has a refractory period of 15 minutes.
:bulletblack: Special. A black smoke inhibits, when inhaled, the flow of mana, reducing magical attacks. Effects last 30 seconds. Can be used only once per fight and it takes 20 minutes before she can use Stun again. Sight and Smell can be used after 10 minutes. As a side-effect, Special can sometimes reduce her own health.

Liquid poison:
Dendi possesses two fangs that release a liquid venom. The poison is either a liquid version of Stun or Special. Effects are the same. Venom can be milked and put in a dart for long range battling. She has 3 darts for use. When she runs out, she has to go and recollect them (which is quite dangerous while a fight is still going on)

Weapon: Fangs and a pipe that doubles as blowgun to shoot poison darts. ([link])

Stats:
Health: 130
Magic: 125
Attack: 120
Defense: 50
Speed: 75

Battling Style: No specific preference. Parts of her power can be better utilized when fighting close range, some are better when fighting long range. She's hesitant to kill, and will always choose something less severe if possible.

Themes:
TBA
Image size
1296x816px 1.31 MB
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Comments11
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Mononoke-Phaux's avatar
Sheeeeeeee's so cuuuuuuuute amg :iconicantomgplz: And dem bright colors and dark skin and those eyes...:icontuzkiblushplz: I love her design!